VISDEV
Visual development, kept as separate bodies of work. Each one holds its own world, characters, environments and process.
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Visual Development 01 The Salt Cathedral
2026
A cathedral built on a dried seabed, and the pilgrims who still walk to it.
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Visual Development 02 Marrow Harbor
2025
A harbour town that trades in bones and bells, drawn from its characters outward.
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Visual Development 03 The Long Thaw
2024
A world in the first week of spring after a century of winter.




